HIGH 7.5

CVE-2026-9922: Chrome GPU Use-After-Free on macOS – Exploit Chain Risk

A use-after-free vulnerability exists in Google Chrome's GPU rendering engine on macOS. The flaw allows an attacker who has already compromised Chrome's renderer process to execute arbitrary code by serving a specially crafted HTML page. This is a post-compromise risk: the attacker must first break into the renderer sandbox, but if successful, can then escalate to full code execution with system privileges. The vulnerability affects Chrome versions prior to 148.0.7778.216 on macOS.

Source data · NVD / CISA · public domain

CVSS
3.1 · 7.5 HIGH · CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:H/I:H/A:H
Weaknesses (CWE)
CWE-416
Affected products
2 configuration(s)
Published / Modified
2026-05-28 / 2026-06-17

NVD description (verbatim)

Use after free in GPU in Google Chrome on Mac prior to 148.0.7778.216 allowed a remote attacker who had compromised the renderer process to execute arbitrary code via a crafted HTML page. (Chromium security severity: High)

2 reference(s) · View on NVD →

SEC.co analysis · AI-assisted, reviewed against source

Technical summary

CVE-2026-9922 is a use-after-free memory safety vulnerability (CWE-416) in Chrome's GPU subsystem on macOS. The flaw occurs in the GPU process's handling of certain HTML page elements; when memory is freed but references persist and are later dereferenced, an attacker controlling the renderer process can craft HTML to trigger the dangling pointer access. This results in memory corruption that can be weaponized for arbitrary code execution. The CVSS 3.1 score of 7.5 (High) reflects high confidentiality, integrity, and availability impact, moderated by the requirement for both network access and renderer process compromise (AC:H) plus user interaction to load the malicious page (UI:R).

Business impact

Organizations relying on macOS workstations with Chrome as their primary browser face elevated risk if employees visit untrusted or compromised websites after a renderer exploit. The practical threat is two-stage: first, the attacker exploits a separate renderer vulnerability or social engineering to break into Chrome's sandbox; second, they deploy this GPU vulnerability to escape to system level. Compromised systems could be used for lateral network movement, data exfiltration, or malware delivery. The risk is particularly acute in BYOD and remote work environments where endpoint controls are weaker.

Affected systems

Google Chrome versions prior to 148.0.7778.216 on macOS are affected. Apple macOS itself is not inherently vulnerable—the issue is specific to Chrome's GPU rendering implementation. Users on Windows and Linux are not impacted by this particular CVE. Chrome on other operating systems may have different GPU architecture and may not be susceptible. Verify your installed Chrome version via chrome://version/; macOS users running 148.0.7778.216 or later are patched.

Exploitability

Exploitation requires a two-stage attack chain. First, an attacker must compromise Chrome's renderer process through a separate vulnerability (such as a V8 JIT bypass or DOM-related flaw) or through social engineering and credential theft. Second, with renderer-level code execution already achieved, the attacker crafts and delivers a malicious HTML page to trigger the use-after-free. The vulnerability is not exploitable from a cold start: a user cannot be pwned by merely visiting a website without prior renderer compromise. The attack surface is narrower than it initially appears, but in targeted campaigns or supply-chain scenarios where an attacker already controls content delivery, this becomes a valuable link in the exploit chain. Public exploit code has not been confirmed; this is not a KEV entry.

Remediation

Immediately update Google Chrome on all macOS systems to version 148.0.7778.216 or later. Chrome typically auto-updates, but users should verify completion via chrome://version/. For enterprise environments, enforce Chrome update policies and consider temporarily restricting high-risk browsing (e.g., untrusted sites) until patches are deployed to all endpoints. If a renderer-process compromise is suspected independently, isolate the affected system and investigate for lateral movement or data exfiltration before and after this CVE's publication date.

Patch guidance

Google released patch version 148.0.7778.216 on macOS to address CVE-2026-9922. Verify availability via chrome://help/, which will trigger auto-update and report the installed version. For managed deployments, deploy via your organization's software distribution mechanism (MDM, GPO, etc.). No manual workarounds exist; patching is the only remediation. Roll out updates on a prioritized schedule: researcher machines, development systems, and high-value user endpoints first, followed by general population within 30 days.

Detection guidance

Monitor Chrome crash logs and GPU process errors on macOS endpoints for segmentation faults or memory-protection violations in gpu-process threads, particularly if correlated with suspicious HTML rendering or untrusted website visits. Intrusion detection systems should look for unusual process spawning from Chrome (chrome, Chromium Helper) or unexpected system-level privileges escalation following renderer compromise signals. Behavioral indicators include Chrome's renderer process attempting unusual memory operations or the GPU process handling malformed shader/texture data. Forensic analysis should examine Chrome's crash reports (~/Library/Application Support/Google/Chrome/Crash Reports/) and system logs for GPU faults. Note: because exploitation requires prior renderer compromise, detection of the first-stage attack (renderer exploit or code injection) is a stronger early warning signal than hunting for this specific GPU vulnerability alone.

Why prioritize this

While this CVE has a high CVSS score (7.5) and affects a widely-used browser on macOS, its practical exploitability is constrained by the requirement for renderer-process compromise first. Organizations should prioritize patching macOS endpoints but need not treat this as a P1/emergency if their renderer-layer defenses are sound. However, enterprises with significant macOS user populations, or those exposed to targeted attacks where renderer exploits are already in circulation, should accelerate patching within 14 days. The vulnerability does not require user privilege or system access to install—renderer compromise is the limiting factor—so the prioritization depends on your threat model and the prevalence of renderer exploits in your industry.

Risk score, explained

CVSS 3.1 score of 7.5 reflects: Attack Vector (Network, 1.0x multiplier)—the malicious HTML is delivered remotely; Attack Complexity (High, 0.62x)—renderer compromise is a prerequisite; Privileges Required (None, 1.0x)—no elevated privileges needed once renderer is compromised; User Interaction (Required, 0.85x)—user must trigger the page load; Scope (Unchanged, 1.0x)—impact is confined to the Chrome process; Confidentiality/Integrity/Availability (all High, 2.23x)—full code execution. The score is elevated by the certainty of impact (all three CIA properties fully compromised) and the network-reachable attack surface, but moderated by the implicit prerequisite of renderer compromise and the user-interaction requirement.

Frequently asked questions

Do I need to patch if I use Chrome on Windows or Linux?

No. CVE-2026-9922 is specific to Chrome's GPU rendering implementation on macOS and does not affect Windows or Linux versions of Chrome. Verify your operating system and platform, and prioritize macOS endpoints.

What is a 'use-after-free' vulnerability and why is it serious?

A use-after-free occurs when code tries to access memory that has been freed and returned to the system. An attacker can cause this freed memory to be reallocated with attacker-controlled data, then trigger the original code to dereference it, leading to information disclosure or code execution. In this case, the GPU process's mishandling of texture or shader resources allows the attacker to corrupt GPU memory and achieve execution.

Can this vulnerability be exploited by simply visiting a malicious website?

No. Exploitation requires a two-stage attack: first, the attacker must compromise Chrome's renderer process (a separate vulnerability or attack vector), and second, they deliver malicious HTML to trigger the GPU vulnerability. A cold, up-to-date Chrome cannot be pwned by a single malicious webpage for this CVE. However, if a renderer exploit is already circulating, this GPU flaw becomes an attractive secondary payload.

Will Chrome auto-update to the patched version, or do I need to manually intervene?

Chrome checks for updates approximately every 4 hours and will auto-update to version 148.0.7778.216 or later on the next restart. To force an immediate check, go to chrome://help/. For enterprise-managed Chrome deployments, admins can push updates via MDM or policy settings to accelerate rollout.

This analysis is provided for informational purposes to support vulnerability management and risk assessment. It does not constitute legal or professional security advice. Organizations must conduct their own risk assessment in the context of their specific threat model, asset inventory, and business environment. No exploit code or detailed attack reproduction steps are provided herein. Patch versions and timelines are based on vendor advisory data available as of the analysis date; verify against the latest official Google Chrome and Apple security advisories before deployment. SEC.co makes no guarantee of the completeness or timeliness of this information and disclaims liability for downstream decisions made in reliance on this analysis. Source: NVD (public-domain), retrieved 2026-07-07. Analysis generated by SEC.co (claude-haiku-4-5).