MEDIUM 5.3

CVE-2026-10230: Assimp Half-Life MDL Loader Heap Buffer Overflow Vulnerability

Assimp, a popular open-source 3D model import library, contains a heap buffer overflow vulnerability in its Half-Life 1 MDL file loader. The vulnerability exists in the animation-reading function and can be triggered by a malicious or crafted MDL file. An attacker with local access can exploit this to read sensitive memory, modify data, or crash the application. The vulnerability affects Assimp versions up to 6.0.4.

Source data · NVD / CISA · public domain

CVSS
3.1 · 5.3 MEDIUM · CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:L/I:L/A:L
Weaknesses (CWE)
CWE-119, CWE-122
Affected products
0 configuration(s)
Published / Modified
2026-06-01 / 2026-06-17

NVD description (verbatim)

A vulnerability was identified in Assimp up to 6.0.4. This impacts the function Assimp::MDL::HalfLife::HL1MDLLoader::read_animations of the file HL1MDLLoader.cpp of the component Half-Life 1 MDL Loader. Such manipulation leads to heap-based buffer overflow. The attack must be carried out locally. The exploit is publicly available and might be used. The project tagged the reported issue as bug.

6 reference(s) · View on NVD →

SEC.co analysis · AI-assisted, reviewed against source

Technical summary

CVE-2026-10230 is a heap-based buffer overflow in the Assimp::MDL::HalfLife::HL1MDLLoader::read_animations function within HL1MDLLoader.cpp. The flaw arises from improper bounds checking when processing animation data in Half-Life 1 MDL files, allowing an attacker to write beyond allocated heap memory. The vulnerability is classified under CWE-119 (Improper Restriction of Operations within the Bounds of a Memory Buffer) and CWE-122 (Heap-based Buffer Overflow). Exploitation requires local file access and does not demand elevated privileges or user interaction.

Business impact

Applications embedding Assimp for 3D asset importing—including game engines, modeling tools, CAD software, and media players—face potential data exfiltration and stability risks. If a vulnerable Assimp version is integrated into a service that processes untrusted MDL files (such as a game asset pipeline, browser plugin, or collaborative design platform), an attacker can compromise confidentiality and integrity. While remote exploitation would require file upload or network-based vector, the local-only attack surface still poses significant risk in multi-tenant or supply-chain scenarios where malicious model files could be planted or introduced.

Affected systems

Assimp versions up to and including 6.0.4 are vulnerable. Any application or service that bundles or uses Assimp and processes Half-Life 1 MDL files is potentially affected. This includes game development frameworks, 3D viewers, animation software, and any automation pipelines that import or validate MDL assets. Organizations should audit their software inventory for Assimp dependencies and version numbers.

Exploitability

The vulnerability has a CVSS 3.1 score of 5.3 (MEDIUM severity) with a local attack vector, low complexity, and low privilege requirements. While not listed in CISA's Known Exploited Vulnerabilities (KEV) catalog as of the publication date, public exploit code is available. The combination of public exploits, straightforward triggering mechanism (crafted file), and moderate impact makes this a practical concern for defenders, though the local-only attack surface limits opportunistic exploitation compared to network-based flaws.

Remediation

Upgrade Assimp to a version newer than 6.0.4; verify via the vendor advisory which minor or patch release resolves this issue. If immediate patching is not feasible, implement strict input validation and file-type whitelisting for MDL imports, restrict MDL file ingestion to trusted sources, and run Assimp processing in sandboxed or isolated environments. Monitor process execution and memory for anomalies during asset loading operations.

Patch guidance

Check the official Assimp repository and release notes to identify the first patched version after 6.0.4. Update your application's dependency or build configuration accordingly. Verify the fix in the HL1MDLLoader.cpp animation-reading logic. After patching, conduct regression testing with known-good MDL files to ensure functionality is preserved. If you maintain a private fork, backport the bounds-checking fix to your maintenance branch.

Detection guidance

Monitor for heap corruption, segmentation faults, or memory access violations when processing MDL files—particularly in the Half-Life 1 loader code path. Implement memory sanitizers (e.g., AddressSanitizer) in development and staging environments to catch buffer overflows early. Log all MDL file imports, their sources, and sizes. In production, trigger alerts on abnormal termination of Assimp processes or unusual memory usage spikes during asset import. Compare binary signatures of loaded Assimp libraries against known vulnerable versions.

Why prioritize this

Although the CVSS score is moderate (5.3), the availability of public exploit code and the prevalence of Assimp in 3D graphics pipelines warrant prompt attention. Organizations processing untrusted or user-supplied 3D models should prioritize patching. Those limiting MDL imports to internal, curated assets face lower immediate risk but should still plan an upgrade cycle.

Risk score, explained

The CVSS 3.1 vector (CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:L/I:L/A:L) reflects a local-only attack with low complexity, requiring low privileges and no user interaction. Impact is low across confidentiality, integrity, and availability. The score of 5.3 appropriately captures the moderate risk: real damage is possible (heap overflow), but exploitation is constrained by the local-only requirement and the need for file-level access. Public exploit availability elevates practical risk beyond the numeric score.

Frequently asked questions

What versions of Assimp are vulnerable?

Assimp versions up to and including 6.0.4 are affected. Verify your deployed version and consult the Assimp release notes or security advisory for the specific patched version.

Do I need to update if I don't use Half-Life MDL files?

If your application does not process or import Half-Life 1 MDL files, the attack surface is limited. However, if Assimp is configured to automatically detect and handle any MDL file format, or if file type validation is weak, you should still update to avoid accidental exposure.

What's the difference between this and a remote code execution vulnerability?

This vulnerability is local-only—an attacker must already have file system access to place a malicious MDL file. A remote code execution flaw would allow exploitation over the network without prior access, making it more critical. This flaw still poses risk in multi-user systems, cloud environments, or supply chains where malicious files could be introduced.

Is there a workaround if I can't patch immediately?

Isolate MDL file processing in a sandbox, restrict file sourcing to internal or trusted repositories only, disable automatic MDL format detection if not required, and monitor process behavior closely. These measures reduce risk but are not substitutes for patching.

This analysis is provided for informational purposes and reflects the vulnerability details as of the publication date. CVSS scoring and severity assessments are based on the official CVE record and may be subject to updates. Organizations should verify patch availability and compatibility against their specific Assimp version and deployment context. No warranty is expressed or implied. Consult the official Assimp project repository and security advisories for authoritative guidance. Source: NVD (public-domain), retrieved 2026-07-07. Analysis generated by SEC.co (claude-haiku-4-5).